๐Configuration
Configuration File
# Logic behind the matches in case one or both players are offline
# at the time of the duel: if only one of the two players is offline,
# the other wins directly if both are offline, a lot draws a winner
settings:
general:
# If activated, teleports the player to the "exit" position
teleport_after_duel: true
# If activated, it saves the player's inventory before the duel and restores it after the duel
save_and_restore_inventories: true
# Require empty inventory before duel
require_empty_inventory: false
# If the player quit loses the duel, otherwise the duel ends when he dies (recommended default)
handle_quit: true
# The integration with placeholder api is automatic, therefore, it is advisable to leave the default value
hook_in_papi: true
starting_gamemode: SURVIVAL
disable_hunger: true
use_death_event: true
no_team_name: "BYE"
# Set this to enable the live online bracket (leave empty to disable)
api_key: ""
# Maximum minutes a live match can run before the higher-health player wins (0 = no limit)
match_timeout_minutes: 10
# Whether to run a 3rd-place match between the two semifinal losers
third_place_match: true
nametag:
team1: "ยง7[ยงcRยง7] ยงc"
team2: "ยง7[ยง9Bยง7] ยง9"
messages:
# %tournament% Name of the tournament
# %rounds% Number of rounds
# %max_teams% Maximum number of teams
# %max_players_per_team% Maximum number of players per team
# %uuid% (WEB Only) UUID of the tournament
# %url% (WEB Only) URL of the tournament
# Examples:
# "ยง7(%max_teams% teams, %max_players_per_team% players per team)"
# "ยง7Bracket: ยงa%url%"
tournament_starting: "<gold>The tournament is starting! <gray>(%tournament%) <gray>(%rounds% rounds)"
# %player% Name of the player involved (winner)
opponent_offline: "<red>The opponent is offline! %player% won by forfeit."
# %player% Name of the player involved (winner)
both_opponents_offline: "<red>Both players are offline. Random drawing of the winner..."
# %player% Name of the player involved (winner)
match_timeout: "<gold>Match timed out! <green>%player% <gray>wins by health advantage."
# %player% Name of the player involved (winner)
match_victory: "<red>%loser% <gray>lost against <green>%winner% <gray>(<red>%health%โค) <gray>in the duel."
titles:
# %round% Group number
round_presentation:
title: "ยง6ยงl%round%ยฐ Round"
subtitle: ""
fadeIn: 500
stay: 2000
fadeOut: 500
# %player1% Name of the first player involved
# %player2% Name of the second player involved
match_presentation:
title: "ยง6ยงlDuel"
subtitle: "ยงc%player1% ยง7vs ยง9%player2%"
fadeIn: 500
stay: 2000
fadeOut: 500
match_starting:
title: "ยง6ยงlStarting in"
subtitle: "%seconds%"
fadeIn: 200
stay: 800
fadeOut: 200
# %player% Name of the player involved (winner)
match_victory:
title: "ยงbยงl%player% ยง7won"
subtitle: ""
fadeIn: 500
stay: 2000
fadeOut: 500
# %player% Name of the player involved (winner)
third_place:
title: "ยง6ยงl3ยฐ Place"
subtitle: ""
fadeIn: 500
stay: 2000
fadeOut: 500
# %player% Name of the player involved (winner)
tournament_victory:
title: "ยงdยงl%player%"
subtitle: "ยงfwon the tournament"
fadeIn: 500
stay: 2000
fadeOut: 500
sounds:
arena_join: "ENTITY_EXPERIENCE_ORB_PICKUP"
arena_leave: "ENTITY_EXPERIENCE_ORB_PICKUP"
match_starting: "ENTITY_EXPERIENCE_ORB_PICKUP"
match_victory: "ENTITY_PLAYER_LEVELUP"
tournament_victory: "ENTITY_ENDER_DRAGON_GROWL"
events:
# When a player enters the arena for his duel
# %player% Name of the player involved
arena_join:
commands: [ ]
# When a player leaves the arena for his duel
# %player% Name of the player involved
arena_leave:
commands: [ ]
commands:
invite:
not_supported: "<red>This command is not supported in this tournament</red>"
player_not_found: "<red>Player not found</red>"
invite_self: "<red>You can't invite yourself</red>"
no_team: "<red>You are not in a team</red>"
not_leader: "<red>You are not the leader of the team</red>"
team_full: "<red>The team is already full</red>"
already_in_team: "<red>Player is already in the team</red>"
invite_error: "<red>An error occurred while inviting the player</red>"
already_sent: "<red>Player %player% has already been invited</red>"
invite_sent: "<green>Player %player% has been invited to the team</green>"
invite_received: "<green>You have been invited to the team of %player%</green>"
join:
not_invited: "<red>No one has invited you in this team</red>"
success: "<green>You signed up for the tournament</green>"
success_team: "<green>You joined the team %team%</green>"
leader: "<green>Player %player% joined your team</green>"
no_team: "<red>Team not found</red>"
full: "<red>The team is already full</red>"
tournament_full: "<red>The tournament is already full</red>"
already_participant: "<red>You are already registered for the tournament</red>"
status_error: "<red>The tournament doesn't accept new registrations</red>"
leave:
not_participant: "<red>You are not registered for the tournament</red>"
unsubscribe: "<green>You have unsubscribed from the tournament</green>"Last updated