πConfiguration
Configuration File
# H2 is the default database, but you can use MariaDB
# MariaDB is recommended
database: "H2"
lang: en-US
# From central block to central block
# 1000 blocks means maximum 500 blocks from center to edge
island-distance: 1000
# Determines how many members can be on an island based on owner permission
# If you want to have unlimited members, set it to -1
# Permission: oneblock.max.<role>
# LUCKPERMS NEEDED
custom-max-players:
default: 8
vip: 12
mvp: 16
admin: -1
# If level < level-formula then the island will level up
#
# islandCoreBroken (Island core blocks broken)
# level (Island current level)
# phaseOrdinal (1 = First Phase, 2 = Second Phase, 3 = Third Phase)
level-formula: "floor(3.55 * log(islandCoreBroken + 211) - 18)"
world-protection:
# "Spawn worlds"
blacklist:
- "world"
spawn:
enabled: true
# Spawn location
world: "world"
x: 0
y: 100
z: 0
yaw: 0
pitch: 0
reset:
cost: 1000
phase: Dungeon
world-border:
base-size: 127
max-size: 127
tops:
refresh-interval: 200
top-size: 10
hologram:
enabled: true
# Unlock hologram when player reaches this number of blocks
unlock-at: 50000
update-interval: 5
gui:
title: "&8Island"
items:
no-member:
material: "GRAY_STAINED_GLASS_PANE"
displayName: "&7Available Slot"
lore: [ ]
left-action:
command: ""
right-action:
command: ""
member:
material: "PLAYER_HEAD"
displayName: "&b&l%player%"
lore:
- ""
- "&7Role: &d%prefix%"
- ""
- "&7Left-click to &cBan"
- "&7Right-click to &cKick"
left-action:
command: "is ban %target%"
right-action:
command: "is kick %target%"
no-visitor:
material: "YELLOW_STAINED_GLASS_PANE"
displayName: "&eNo Visitors"
lore: [ ]
left-action:
command: ""
right-action:
command: ""
visitor:
material: "PLAYER_HEAD"
displayName: "&a&l%player%"
lore:
- ""
- "&7Left-click to &cBan"
left-action:
command: "is ban %target%"
right-action:
command: ""
info:
material: "EXPERIENCE_BOTTLE"
displayName: "&b&lInfo"
lore:
- ""
- "&eOwner: &a%owner%"
- "&eMembers: &b%members%"
- "&eBans: &b%bans%"
- ""
- "&eBlocks Broken: &b%core-broken%"
- "&eTotal Blocks Broken: &b%total-core-broken%"
- "&eLevel: &b%level%"
- ""
- "&ePhase: &b%phase%"
- "&eNext Phase: &b%nextPhase%"
- "&ePhase Progress: &r%progress% &e(&b%percent%%&e)"
- ""
- "&eIsland Size: &b%size%"
left-action:
command: ""
right-action:
command: ""
toggle:
# When the island is open, this will be the item
open:
material: "BARRIER"
displayName: "&c&lClose"
lore: [ ]
left-action:
command: "is close"
right-action:
command: "is close"
close:
material: "BARRIER"
displayName: "&a&lOpen"
lore: [ ]
left-action:
command: "is open"
right-action:
command: "is open"
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