For the complete documentation index, see llms.txt. This page is also available as Markdown.

Features

Fully automated bracket

The plugin builds the bracket, runs each round, teleports players into the arena, runs the countdown, decides the winner and advances the bracket automatically — round after round until a champion is crowned. An optional 3rd-place match between the two semifinal losers can be toggled on.

Four formats

Set settings.format.type and the whole tournament is drawn to match:

  • Single elimination — lose once and you are out.

  • Double elimination — a beaten team drops into a losers bracket and can fight its way back to the grand final.

  • Round robin — everyone plays everyone, and the table decides it.

  • Groups → playoffs — a group stage, then a knockout between whoever came top.

Best-of-N matches

A match can be a single duel, a best of three or a best of five, with a longer final than the rest of the tournament if you want one. The same two teams play until one of them has a majority, and the online bracket shows the score as it stands rather than jumping at the end.

Parallel matches

Raise max_parallel_matches and every match that is ready is fought at once, each in its own arena, instead of one at a time with the rest of your arenas standing idle. A 32-team tournament becomes five rounds rather than thirty-one duels in a queue.

Offline players

In case a player does not show up for the tournament, the challenger wins by forfeit. If both are offline a random player is drawn and moves on to the next round.

Match timeout

If a duel runs past a configurable time limit, the player with more health is declared the winner, so a stalling match can never freeze the bracket.

1vs1, 2vs2, 3vs3: unlimited modes

Set the max player per team and the max teams to create a complete new tournament level! In team modes players form teams with /mt invite before the tournament starts.

Online Bracket

Set an api_key in the config and the tournament is mirrored to a live web bracket — teams, matches and results update in real time as the plugin plays out each round, and the bracket URL can be shown to players in chat.

The website is more than a view of it. Named API tokens replace the single account key, a tournament that goes wrong can be corrected from the dashboard, every tournament has a transparent stream overlay for OBS, and events can be posted to your own endpoint over signed webhooks. See the website.

Leaderboard

Arena & Titles

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