✨Features
Fully automated bracket
The plugin builds the bracket, runs each round, teleports players into the arena, runs the countdown, decides the winner and advances the bracket automatically — round after round until a champion is crowned. An optional 3rd-place match between the two semifinal losers can be toggled on.
Four formats
Set settings.format.type and the whole tournament is drawn to match:
Single elimination — lose once and you are out.
Double elimination — a beaten team drops into a losers bracket and can fight its way back to the grand final.
Round robin — everyone plays everyone, and the table decides it.
Groups → playoffs — a group stage, then a knockout between whoever came top.
Best-of-N matches
A match can be a single duel, a best of three or a best of five, with a longer final than the rest of the tournament if you want one. The same two teams play until one of them has a majority, and the online bracket shows the score as it stands rather than jumping at the end.
Parallel matches
Raise max_parallel_matches and every match that is ready is fought at once, each in its own arena, instead of one at a time with the rest of your arenas standing idle. A 32-team tournament becomes five rounds rather than thirty-one duels in a queue.
Offline players
In case a player does not show up for the tournament, the challenger wins by forfeit. If both are offline a random player is drawn and moves on to the next round.
Match timeout
If a duel runs past a configurable time limit, the player with more health is declared the winner, so a stalling match can never freeze the bracket.
1vs1, 2vs2, 3vs3: unlimited modes
Set the max player per team and the max teams to create a complete new tournament level! In team modes players form teams with /mt invite before the tournament starts.
Online Bracket
Set an api_key in the config and the tournament is mirrored to a live web bracket — teams, matches and results update in real time as the plugin plays out each round, and the bracket URL can be shown to players in chat.
The website is more than a view of it. Named API tokens replace the single account key, a tournament that goes wrong can be corrected from the dashboard, every tournament has a transparent stream overlay for OBS, and events can be posted to your own endpoint over signed webhooks. See the website.

Leaderboard

Arena & Titles



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